![]() ![]() ![]() Note that, once lost, Cujo cannot restore its Armor. According to the author, this was one of the hardest portions to implement, due to Quake tending to be unpredictable in regards to objects touching one another. While the documentation states that Cujo will change priority based on its level of health, this does not occur in-game, as Cujo will continually attempt to attack an opponent even at low health values. If Cujo's health gets below 95%, it shall attempt to heal by eating any Gibs it can find. Cujo will say various messages as it moves around, such as when it is heading to attack an opponent. Cujo will entirely ignore Zombies since it cannot kill them. This companion therefore works better as a diversion against larger opponents. Much like a normal Rottweiler, Cujo can also easily be stunned, meaning it is advisable to attack the opponent Cujo is attacking. Also note that Cujo will continually focus on a single opponent, even if said opponent is unable to be reached. This means that it will be unable to reach its target, even if said target could be reached with a jump, if said target is on a different level. Note that Cujo behaves like a normal Rottweiler. If a Monster sees Cujo, it will attempt to attack the player unless it is injured by Cujo. Cujo will automatically attack any opponent to the player, such as any Monster or opposing player, whilst not causing triggers to be hit or other Monsters to become alert if they are unable to see Cujo. It is not solid to the player that summoned it, meaning it can be freely walked through, and can only be hit by the player if they use projectile weaponry. Upon spawning into the level, Cujo will follow the player around. Cujo does twice the damage of a normal Rottweiler. The Single Player Cujo has a Red Armor, whilst the one in Deathmatch only has a Yellow Armor. In addition, Cujo also comes equipped with a set of Armor. It has 100 in Deathmatch and 200 in all other Game Modes. There is no cost for Cujo in Single Player, it can freely be summoned or removed from the level.Ĭujo has more health than a normal Rottweiler. Note that the documentation is incorrect, it behaves identical to normal Yellow Armor pickup rules, which means a player cannot get a Cujo bot if they have Red Armor. Only one Cujo summon can be held at any time, they do not stack. This was considered the best alternative to fully replacing another Powerup or having to create new maps for a custom entity. The Cujo bot in Deathmatch can only be spawned after a Yellow Armor is taken it provides a single-use activation of impulse 100. Note that, once acquired, impulse 100 will work even after the player has died if they have yet to spawn a Cujo. This means that another Cujo cannot be spawned until the first is killed. In Deathmatch, the mechanics are a bit different, and said impulse can only be used to summon Cujo. Pressing impulse 100 again will cause Cujo to be removed from the level with the message "Cujo went back to his doghouse.". In Single Player, this results in the message "Cujo is here." being displayed. The Cujo bot seems to be relatively famous in the modding community, a number of compilation mods add Cujo as a feature.īy using impulse 100, the player can summon Cujo, which will generally appear to the right of the player if possible. It is also inspired by the dog of the same name from Cujo Cujo has a skin to make it appear more like a St. This modification allows the player to summon a Rottweiler that will fight alongside them. CUJO is a modification for Quake made by Jonathan E. ![]()
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